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Monday, December 5, 2016

Look back The Lost Vikings, Blizzard game

Now right in this article, let's look back The Lost Vikings, Blizzard game

Three’s company
System requirements: DOS 3.1, Intel 80386SX CPU, 640KB RAM

The Lost Vikings wasn’t the start of Blizzard as a company, but it was the first game Blizzard released on PC. Blizzard was still called Silicon & Synapse for its first three games, and it wasn’t until Warcraft: Orcs & Humans that the company really went all-in on developing for the PC, though Lost vikings helped lay the groundwork for that. The game’s levels were created using a program called CED, a cell editor made by CEO Mike Morhaime that Blizzard used to lay out levels, which later went on to be the basis of the Warcraft and StarCraft map editor. Take a quick look at funny pictures with captions that can help you reduce stress quickly.


Blizzard was also hired by Interplay Productions to create a scripting engine for developing platformers, which it then used for nearly all of its SNES games. But Morhaime recalled to us that Blizzard got much more use out of it than Interplay. “I think in the amount of time we did all those games, maybe they did one or two,” Morhaime said. “We were a lot faster with it.” But having a larger company help fund their engine development boosted the still relatively small team, at that point only a dozen or so people total.

Even if the studio wasn’t under a different name at the time, it would be easy to forget that Blizzard made The Lost Vikings. Its sequel in 1997 was the last platformer the studio ever made, and I only realized the connection when the game’s bumblingly heroic trio was resurrected for Heroes of the Storm. But even this early on, you can see traces of that distinct Blizzard style peek through. The bright colors and exaggerated proportions would let its characters fit right in with the Warcraft series, and the contrast of ye olden swords and shields with a sci-fi setting is oddly prophetic of Blizzard’s future ventures.


Samwise Didier, art director of Blizzard, in Blizzard 20th anniversary video

“When I started on Lost Vikings, there were about 100 vikings you could control. Some that would raise up ladders, some that would throw torches, all that sort of thing. It was very PC game oriented. … We decided to make it a little more friendly for the Super Nintendo, so we dropped it down to five characters, then to four, then to three.” Check out my list of fun, weird and just plain amazing fact of life I have found.

Michael Morhaime, in a Blizzard Insider interview:

"I think we learned some important design lessons that have become sort of part of the Blizzard culture now. Everyone at the company played The Lost Vikings over and over to help test and polish it. We saw what a huge impact that such attention to detail had on the game. We also learned that the people who program and design a game aren't the best judges of how difficult it is to play; they know the game too well. We had to constantly bring new people in and watch them play, especially with the early levels, to make sure they weren't too hard. Working on Vikings helped us remember the big picture: that a game, first and foremost, should be fun to play…that it should feel good and look good. The Lost Vikings was also our first attempt at adding a bit of humor to a game. We wanted each Viking to have some charm, so we came up with funny animations and interesting dialogue to give each character his own unique personality. By the time Warcraft II came along, we had refined the concept a little more, but Blizzard's first attempts at humor began with The Lost Vikings." Would you like to get app, device and game reviews?

Thursday, November 10, 2016

Billy Gilman - The young boy impressive

The young boy Billy Gilman are impressive the four judges and make them turn their chair. He have strong, clear and unwavering voice. In this post we will talk about him to get more imformation from him. 
Former child star Billy Gilman returns to the TV spotlight tonight (Sept. 20) with an appearance on Season 11 of NBC’s The Voice. Billy took part in the show’s blind auditions and impressed all four coaches.
In 2000, 11-year-old Billy released the single “One Voice,” which was a Top 20 hit for the youngster from Rhode Island. He was also nominated for a Grammy - Music Award for Best Male Country Vocal Performance for this debut single "One Voice", He later released an album of the same name that reached double-platinum status. Billy left country music after releasing the single “I’ve Changed” in 2009—returning in 2014 with the release of “Say You Will” and the sharing the news that he was gay.
Gilman’s cover a beautiful rendition of Adele‘s “When We Were Young” impressed all four of the TV singing competition’s Season 11 judges. His voice is strong, clear and unwavering, and he employs excellent technique as he navigates the first verse, with the judges’ interest clearly piqued from the beginning. Gilman builds his performance as the judges exchange glances, with Blake Shelton beginning to nod along and Adam Levine listening intently. 
Adam Levine was the first to turn his chair around, with Miley Cyrus following shortly thereafter and Blake Shelton and Alicia Keys turning around at the very end. And once Gilman introduced himself to the coaches, they started to recognize him from his childhood career.

Billy Gilman
“I know Billy,” Shelton said, sharing that Gilman’s hit “One Voice” came out during the time when Shelton was making his debut album. “You always wonder whatever happened to somebody, you know? Now you’ve found your sound and where you belong musically.”
Cyrus, meanwhile, recalled one of Gilman’s music videos — and Gilman shared that he opened up for her father, Billy Ray Cyrus. She pleaded with Gilman, “Let me take care of you!” noting that she’s familiar with having to reinvent yourself and, therefore, would be the perfect coach … but Levine was keen on getting Gilman for himself, too, and put up a strong fight against Cyrus.
Levine, who had remained standing saying, "I haven't sat down because it's not physically possible at this point … I'm not sitting down until you join my team."
“I’ve never been so nervous in my life,” Gilman admitted as he prepares to pick his coach — but, in the end, he settled on Levine.
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Monday, October 24, 2016

Now you can disable Google ad tracking. How to disable it?

Factoflife - Now, Google ad tracking can be disabled. Recently, Google has given new privacy policy to ensure protection of its users’ personal information. A provision on the technology firm’s privacy statement had been ruled out. In this statement, Google promises not to integrate cookies on personal information without approval from each user.

Ever since Google had changed its method of tracking its users, their personal information on their account had been incorporated with the company’s search records on the Internet.

 ProPublica, a non-profit news agency, had conducted a study on Google’s changes in its privacy statement. They research explained that the search engine had promised primarily to keep the two sets of data as separate entities so as to protect user’s information. However, it had update its policies so that it deleted the statement that supports this promise. They used to state that they would ask for user’s consent before the combine cookie data with personally identifiable information.

DoubleClick is actually an online advertising company acquired by Google. This company employs the cookies to monitor surfing people’s surfing behavior through their IP address. This mechanism allows the company to point their ads to the right target. With cookie information, DoubleClick can predict the surfing habit in one’s location. However, it is unable to determine one’s identity.

Meanwhile, Google had all the names, email and other information in their search data.

Many organizations of Google’s users had filed a complaint against the company to the Federal Trade Commission during this acquisition. They contest that their privacy had been violated by this provision change in Google’s privacy statement.

Check out amazing animal facts and tigers facts.

Friday, September 23, 2016

iRacing Showed Up Before Le Mans So You Can Drive It In Your Living Room

Nothing’s better than getting home, saying auf pantsdersehen to anything more substantial than a pair of gym shorts and enjoying some small-screen entertainment. If your screen is usually an iRacing display, you’re in for a treat: the lovable wonks showed up before Le Mans to scan the Circuit des 24 Heures.

There have been plenty of racing games and sims that have included the 24 Hours of Le Mans’ full street circuit over the years, including Project Cars and the last two releases in the Gran Turismo series, although none quite have the cult following that iRacing does.
Part of that cult following is from the series’ attention to detail, as you can see here. They don’t just grab the layout, but attempt to replicate the bumps and other key details to put you at Le Mans from the comfort of your own home.
This also made scanning Le Mans’ circuit a bit tougher for the iRacing team. It’s a track that doesn’t exist except for a short period of time during the year. So, they had to show up before the track was opened to competitors in order to scan it. 
iRacing claims that the 24 Hours of Le Mans circuit is their single most requested track to add. It’s Le Mans. It’s precious unobtainium for the masses. Few of us will ever get to drive it, and even those who do get precious little seat time there. As 2015 winner Jordan Taylor points out, there’s simply no opportunity to come and practice the track in the offseason. It simply doesn’t exist. 
Taylor speaks the truth about how significant it is to have Le Mans somewhere to study and drive, too. Seat time in anything—so long as it’s somewhat accurate—helps. As much as I suck at video games, even my fumble-throughs on friends’ racing sims have helped get me familiar with a track before I show up to drive it in real life. You show up more confident because you’ve already seen the track and have some idea of what to do. 
So, soon you can practice driving the full Circuit des 24 Heures from wherever, thanks to iRacing. Cool. Next step: saving up for a lilac GTE-Am Porsche, haha. 
No release date for iRacing’s version of Le Mans has been set, but the legwork has been done to get all the information they need.
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Thursday, September 22, 2016

Tiger- his huge predator is a man

Fearless Randy Miller, 45, has trained big cat Eden to leap 15 feet and pile-drive him into the ground in an inch-perfect fake tiger attack. It then looks like Randy's days are numbered as the huge predator then mauls him on the floor.


Here is only man in the world who can withstand a full-scale assault by a 400lb tiger. Maybe he is also the only man who know clearly about all animal facts, especially tiger facts. Fearless Randy Miller, 45, has trained big cat Eden to leap 15 feet and pile-drive him into the ground in an inch-perfect fake tiger attack. It then looks like Randy's days are numbered as the huge predator then mauls him on the floor. But it's all part of the duo's purr-fect act - as Randy walks away unharmed. Dad-of-two Randy rears his star animals from birth and uses his lifelong bond with them to achieve wild things on the big screen.

He bottle fed Eden when she was a cub, and eventually taught her to jump on him for food rewards. Randy's predator stunts are so astonishing they landed him a top stunt award for his work on Russell Crowe blockbuster Gladiator after they superimposed Crowe's face onto Randy for a famous scene when main character Maximus was attacked by one of Miller's tigers, Tara, in a Colosseum battle. At his special animal training facility in Big Bear, California, Randy has trained amazing creatures for roles in Transformers 2, The Last Samurai and many other movies.

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Friday, September 16, 2016

SOME REVIEWS OF PHOENIX WRIGHT: ACE ATTORNEY - SPIRIT OF JUSTICE


It’s easy to make the case for Phoenix Wright: Ace Attorney - Spirit of Justice, so long as you have the patience to push through its clumsier moments.

No one should look to Phoenix Wright for a gritty and accurate representation of criminal justice. As in countless procedurals on TV, the primary concern of this long-running visual novel series is entertainment and storytelling, but with a decidedly anime flair. As such, its greatest assets are (and have always been) its characters, its world and what it does with them. But sometimes that’s not quite enough. The frequent ambiguity in its puzzle designs can make unraveling cases more tedium than triumph, and so the best Ace Attorney games need to be strong enough in what they do well to overcome what they don’t. At this, Spirit of Justicesucceeds.

The events of Ace Attorney - Spirit of Justice see its episodes divided between the activities of Phoenix Wright in the kingdom of Khura’in and his associates Apollo Justice and Athena Cykes back in the States. While Apollo and Athena have been left to manage the Wright Anything Agency, Phoenix has traveled to Khura’in, a theocratic country on the brink of revolution, to meet with his former assistant Maya Fey as her ascetic training there comes to an end.
EACH TIME THE DIVINATION SÉANCE OCCURS, THE GAME PUSHES IT A LITTLE FARTHER
As a result of this split in setting, some of Spirit of Justice’s cases employ characters and systems that should be familiar to longtime fans, while others are completely new. For example, Athena’s mood matrix once again plays a prominent role, allowing players to suss out inconsistencies in a witness’s emotions and not just their testimony.

The kingdom of Khura’in, meanwhile, has its own legal practices. Thanks to a law that makes those who defend criminals as legally culpable as the criminals themselves, defense attorneys are all but extinct there. Prosecutors are accustomed to running the show with the help of a ritual known as the Divination Séance, which allows a deceased victim’s last moments (including what they experienced through their various senses) to be seen and interpreted by a priestess present at the trial.


These séances are an integral part of each trial in Khura’in, and you’ll need to point out inconsistencies between the priestess’s descriptions of her vision and what you see — a reflection in a mirror, a sound growing stronger when it should be diminishing. Unlike other tools the series has introduced for analyzing spiritual and emotional evidence, the séance and the priestess’s Insight into what it shows are treated as a blend of evidence and testimony. It’s formalized to lay the foundation for each of the Khura’inese trials, rather than being something whipped out of a pocket when the time is right.

When séances and Insight were introduced during the first case, they seemed more like a hole into which a bunch of clever ideas that couldn’t be demonstrated through concrete evidence had been thrust. But each time the Divination Séance occurs, the game pushes it a little farther, twists it here and there, and turns it into an increasingly meaningful part of the trial process.

Tools and techniques introduced in previous Ace Attorney games are all still available, of course, and if someone is jumping into the series for the first time, there’s a good chance they might feel overwhelmed. Even with the optional tutorials offered for returning mechanics, the first two cases in particular may feel like a rush of gimmicks and doodads until the story hits its stride.

What really holds Spirit of Justice back is the same thing that’s consistently made the series as frustrating as it can be rewarding.

YOU’RE NEVER LOOKING FOR A FLAW, YOU’RE LOOKING FOR THE FLAW

There are countless occasions in Spirit of Justice in which investigations provide you with multiple pieces of evidence that can point towards the same conclusion. In theory, this redundancy should be a boon. It suggests that no matter what, you will be able to cement a certain conclusion while you’re making your case. Even if you fail to observe something subtle about Exhibit A, you may technically be able to prove the same relevant detail courtesy of Exhibit B.

But that’s not how it works. In practice, you’ll inevitably take penalties when you present a piece of evidence that still indicates the correct answer, but isn’t the precise piece of evidence the game expects or intends for you to present. With witness testimony, it can be difficult to discern which of two statements with similar content is the one the game wants you to target and refute, leading to further penalties.

In every case, I repeatedly felt cheated of the feeling of cleverness and triumph these games set out to provide when I had every single piece of the solution in hand, but put them together or presented them in a way that the script didn’t account for. For example, when I was trying to prove that my client couldn’t have left fingerprints during their alleged crime, video evidence of the accused wearing gloves triggered only the default form rejection of irrelevant evidence, because the game wanted the fingerprint analysis from the scene instead.
Or, how about this one: I needed to present a contract to someone to prove a flaw in what they’d said, but presenting the actual contract didn’t work. I had to instead present the clipboard that the contract had been signed on, which then triggered Apollo pulling out the aforementioned contract that I had been penalized for presenting just a moment earlier.

Cool.

I spent less time figuring out the solutions to these riddles and dilemmas than I did figuring out the very specific ways in which the game wanted me to present them. You’re never looking for A Flaw, you’re looking for The Flaw.

And yet by the final case I was making plans to double back on this series and complete the games that I’ve missed or left unfinished over the years. At the climax of its story, when you finally begin to untangle the source of the political tumult in Khura’in, Spirit of Justice reminded me that while the series’ failings are evergreen, so too are its successes. It’s one of the most successful visual novels out there because it succeeds so well at making its static images and reams of text feel dynamic and exciting. It also has some of the best character designs that you’ll find anywhere, and over time — as the games have shifted from sprites to 3D models — that’s only become more pronounced. Every character in Spirit of Justice is laden with detail and lovingly animated so that not even a single gesture wastes the potential to define that character further.

But more than anything, Spirit of Justice succeeds at telling a story that lands. It’s just about as absurd a depiction of political unrest as Ace Attorney itself is a depiction of the legal system, but it lays down its plot threads effectively as you proceed from case to case, and gathers them all up at the end for a spectacular finale that makes those moments of frustration with its structure seem irrelevant. It brought me to such a high high that those low lows are barely even visible anymore, and that’s something that few games manage.
WRAP UP:
SPIRIT OF JUSTICE'S CONFIDENT STORY OUTWEIGHS ITS CLUMSY MOMENTS
The frustration that comes with fumbling with redundant evidence and testimony when you know the solution is very real, and it often works against the feeling of satisfaction that solving a case should deliver. But muddling through the occasional poorly designed riddle to experience all thatPhoenix Wright: Ace Attorney - Spirit of Justice executes on well is worth it in the end. It gets the important things right, even if the occasional clipboard or contract still slips through the cracks.
Check out to read some news about game of thrones and online games for kids

Wednesday, September 7, 2016

Pokemon GO: Become a Gym Leader

Ever dreamed of being a feared gym leader? Here’s how to steal gym’s from the opposing teams and work with your Pokemon to make that fantasy come true in Pokemon Go.

Pokemon Go may not have an official release date yet, but Niantic and Nintendo have confirmed that the game will arrive before the end of July, so the countdown is on. The extensive field tests wrapped up on June 30, so all that is left to do now is wait and anxiously refresh the app store in hopes that the augmented reality mobile game will appear on the newly-released section. For players who weren’t a part of thePokemon Go beta and haven’t played Niantic’s previous game, Ingress, there is some homework that can be done to catch up.

In Pokemon Go, players don’t actually need to fight Pokemon in the wild in order to get them weak enough to catch. Instead, catching a Pokemon usually requires properly throwing the on-screen Pokeball at the adorable creatures. The game wouldn’t be Pokemon without some battling though and that’s where the gyms come into play.

For those who have played Ingress, Pokemon Go’s gyms are very similar to Ingress’ portals (we know this fromfield testing and leaked gameplay footage). Each player selects a team to join at the beginning of the game (yellow, red, or blue) and one of the main goals of the game is to keep as many gym’s as possible under your team’s control. Gyms are usually located at points of interest in the real world like a statue, a plaque, or maybe even a coffee shop. They’ll appear on the map color-coded based on which team is currently in control of them. A grey gym is currently uncontrolled and can be claimed by whichever team reaches it first. Gyms look like towers on the map and will be easy to spot.

Once you find an enemy controlled gym, the first step is to check and see if your squad stands a chance. In this game, Pokemon are ranked by CP (combat points) rather than levels, so, for example, you obviously won’t want to take your level 200 CP crew in against a gym where the leader has a CP of over 1000. Gyms are protected by a leader (the trainer who has the Pokemon with the highest CP) and multiple other trainers that must be defeated and kicked out before the leader. The higher a gym’s Prestige level, the more trainers there are to defeat.

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